§ about

This here is the homesite of plash, a native Ohioan, inquisitive craftsperson, and purveyor-curator of quality.

More formally, plash is an autodidact computer programmer currently subsisting in Northeast Ohio and seeking employment in the games industry across the universe. The common name for plash's meatbag form is “Tim Howard”, which is clearly favored neither herein nor therebeyond.

One can email plash via plash@komiga.com or dive into the depths of the freenode, synIRC, and Blitzed networks, where one may happen upon the ethereal form of plash. There're button thingies on the left for GitHub and Twitter profiles.

plash also does QA/playtesting for Linux video games. If you're a game developer in need of some Linux eyes, do ping.

§ things

A collection of cool things and questionably cool things-in-progress that plash has either created or touched.

Allopoeia

Allopoeia (also known as The Allo) is an open-authorship journal/blag for anything and everything that was created as a replacement for plash's blog. See here if you're interested in posting something (it would be totally rad).

All the Maths‽

All the Maths‽ is a general-purpose mathematics library for C++11. It will eventually support all the typical vector and matrix constructs and procedures, exotic algorithms (for the fun of it), and maybe everything in-between.

Beard

Beard is a terminal UI for C++11. Because ncurses is an abomination. In the interest of fairness, Beard also happens to be an abomination. Must be the TTY sickness.

Cacophony

Cacophony is a serialization library for C++11. It is similar to cereal, but doesn't dabble in polymorphism, instead requiring explicit hierarchic serialization as opposed to type registration and RTTI.

duct

duct is a general-purpose library for multiple languages. It started in BlitzMax, but was eventually ported to C++ and partially to C♯.

duct++ presently gets the most care. It gracefully carries its own weight (with zero dependencies) and cracks many an enigma:

  • Compiler and platform detection macros.
  • Debug message and assertion macros.
  • Endian byte-swapping.
  • Unicode encoding and string conversion helpers.
  • iostream helpers for binary and textual data (integrates with the C++ Standard Library).
  • Dynamic-memory and multi-cast stream classes.
  • Generic token parsing and argument parsing.
  • CVar-esque system with validation, and a markup language.
  • Set of macros for scoped error reporting and messaging.
  • Miscellaneous utilities and common classes.

It requires only a sensible C++11 implementation — meaning, alas, it cannot be used with MSVC.

Games

♦ Onomo

Onomo is a dark, moody platformer concept created over a 48-hour period for Ludum Dare 30. plash neglected mechanics and made something that is only compelling in aesthetic. The code is available under the CC BY-NC-ND 3.0 license.

♦ Prisma

Prisma is a minimalistic color-based quasi-puzzle game created over a 72-hour period for Ludum Dare 26. The levels are poor, the audio is terrible, and the “puzzles” are mostly based on player speed. The code is available under the CC BY-NC-ND 3.0 license.

Onsang

Onsang (C++11) is TUI-based “lifeware” for time-tracking and every manner of logging under the sun. It utilizes Hord, which is an object-store and command framework designed specifically for Onsang, but is more of a generalization of its underlying concepts.

precore

precore is a Premake extension based around reusable configuration blocks.

Sound

Sometimes plash makes voices (and imitations of non-voices), "music", and sounds. If you're doing a gamejam, plash'd probably be glad to contribute wacky, amateur voices.

togo

togo is a C++ game engine based on the principles of data-oriented design. It is a pedantic grasp at excessive optimality, system decoupling, and rapid development iteration.

Trait Wrangler

Trait Wrangler is a small C++11 library for trait testing & common trait compounds.

Auxiliary

Here are some other little things that warrant mention:

  • brinktools: some shabby code for reading BRINK's SDMD2 and SDPK2 formats (including documentation; warning: code uses legacy duct++ API).
  • Elian fonts: variant-width and monospace fonts for the Elian script (including FontForge source files).

§ links

Here are some links plash has procured for your enjoyment.

The unsorted bucket:

Games:

  • Hawken — the beautifulest F2P mech game in existence.
  • Johann Sebastian Joust — possibly the only legitimate use of PlayStation Move controllers in existence.
  • Journey — a brilliant speechless narrative of companionship & the catharsis of a journey.
  • Antichamber — a “psychological exploration” game (it's about life).
  • Dustforce — leaf-purging platformer.
  • LIMBO — spooky platformer.
  • VVVVVV — platformer for masochists.

Webcomics, periodicals and books:

Musicians and music:

§ etc

Extraneous tidbits: